DUBLIN–(BUSINESS WIRE)–The “Global Mobile Augmented Reality (MAR) Market by Technology, Component, Mobile Device, Industry Vertical, End-user, and Region 2020-2026: Trend Forecast and Growth Opportunity” report has been added to ResearchAndMarkets.com’s providing.
The worldwide cell augmented actuality market will attain $151.81 billion by 2026, rising by 48.7% yearly over 2020-2026 regardless of the affect of COVID-19.
The report offers historic market information for 2015-2019, income estimates for 2020, and forecasts from 2021 until 2026. Highlighted with 88 tables and 82 figures, this 175-page report is predicated on a complete analysis of your entire world cell augmented actuality market and all its sub-segments by way of extensively detailed classifications. Profound evaluation and evaluation are generated from premium main and secondary data sources with inputs derived from trade professionals throughout the worth chain.
In-depth qualitative analyses embrace identification and investigation of the next elements:
- Market Construction
- Development Drivers
- Restraints and Challenges
- Rising Product Traits & Market Alternatives
- Porter’s Fiver Forces
The development and outlook of worldwide market is forecast in optimistic, balanced, and conservative view by bearing in mind of COVID-19. The balanced (most definitely) projection is used to quantify world cell augmented actuality market in each side of the classification from views of Know-how, Element, Cell Gadget, Trade Vertical, Finish-user, and Area.
Primarily based on know-how, the worldwide market is segmented into the next sub-markets with annual income for 2015-2026 (historic and forecast) included in every part.
- Passive Marker
- Energetic Marker
- Mannequin-based Monitoring
- Picture-based Processing
Primarily based on part, the worldwide market is segmented into the next sub-markets with annual income for 2015-2026 (historic and forecast) included in every part.
- Semiconductor Element
- 3D Cameras
- Client (private customers in billions and client MAR apps in $ bn are additionally offered in yr clever base)
Primarily based on cell system, the worldwide market is segmented into the next sub-markets with annual income for 2015-2026 (historic and forecast) included in every part.
- Private Digital Assistants (PDAs) and Handheld Recreation Consoles
- Good Glasses and Wearables
Primarily based on trade vertical, the worldwide market is segmented into the next sub-markets with annual income for 2015-2026 (historic and forecast) included in every part.
- Leisure & Media
- Aerospace & Protection
- Training & E-learning
- Retail & E-commerce
- Different Verticals
Primarily based on finish consumer, the worldwide market is segmented into the next sub-markets with annual income for 2015-2026 (historic and forecast) included in every part.
- Massive Enterprises
- Small- & Medium-sized Enterprises
Geographically, the next areas along with the listed nationwide/native markets are absolutely investigated:
- APAC (Japan, China, South Korea, Australia, India, and Remainder of APAC; Remainder of APAC is additional segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
- Europe (Germany, UK, France, Spain, Italy, Russia, Remainder of Europe; Remainder of Europe is additional segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
- North America (U.S., Canada, and Mexico)
- South America (Brazil, Chile, Argentina, Remainder of South America)
- RoW (Saudi Arabia, UAE, Iran)
For every of the aforementioned areas and international locations, detailed evaluation and information for annual income can be found for 2015-2026. The breakdown of all regional markets by nation and break up of key nationwide markets by Know-how, Cell Gadget, and Trade Vertical over the forecast years are additionally included.
The report additionally covers present aggressive state of affairs and the anticipated development; and profiles key distributors together with market leaders and essential rising gamers.
Particularly, potential dangers related to investing in world cell augmented actuality market are assayed quantitatively and qualitatively by way of a Threat Evaluation System. In accordance with the chance evaluation and analysis, Essential Success Elements (CSFs) are generated as a steering to assist buyers & stockholders establish rising alternatives, handle and decrease the dangers, develop applicable enterprise fashions, and make clever methods and selections.
- Apple Inc.
- Atheer, Inc.
- Augmented Pixels
- Blippar Ltd.
- Catchoom Applied sciences, S.L.
- DAQRI LLC
- Google, LLC
- Infinity Augmented Actuality
- Laster Applied sciences
- Lumus Ltd.
- Microsoft Corp.
- Optinvent S.A.
- Qualcomm Applied sciences Inc.
- Rockwell Collins
- Samsung Co Ltd.
- Sieko Epson
- Technical Illusions
- Complete Immersion
- Common mCloud Corp. (NGRAIN)
- Vuzix Corp.
- WeAR Studio
- Wikitude GmbH
For extra details about this report go to https://www.researchandmarkets.com/r/uju6pe
— to www.businesswire.com